Rama

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Rama
RamaProfile.png
Seventh Avatar of Vishnu
Release Date: June 24, 2014
Cost: 5500 Favor.png 200 Gems.png
Pantheon: HinduSquare.png Hindu
Type: Ranged, Physical
Class: Hunter
Pros: High Mobility, High Attack Speed
Details
Health: 460 (+76)
Mana: 205 (+34)
Speed: 365 (+0)
Range: 55 (+0)
Attack/Sec: 0.95 (+1.7%)
Basic Attack
Damage: 40 (+2.5)(+100% of Physical Power)
Progression: None
Protection
Physical: 12 (+2.8)
Magical: 30 (+0.9)
Regeneration
HP5: 8 (+0.65)
MP5: 4.5 (+0.25)
External Links
Smite.Guru: Profile
Hi-Rez: Profile

Lore

Ravana's immortal reign subjugates the people. Shiva's boon grants the demon-king invulnerability against gods and beasts. Only mortal men stand a chance of defeating him, but Ravana's might is too potent for a mere man to overcome. All seems lost.

To save us, Vishnu took human form. Rama, prince of Ayodhya.

At age 16 he was already the perfect embodiment of man. Strong, humble, handsome, patient, devout; he is what mankind strives to be, yet, for all our flaws, can never reach.

When a neighboring kingdom, cursed by Ravana's magic, asked for aid, Rama answered, despite the misgivings of his father. With his brother Laksharma, Rama set out and slew a horde of demons. At the palace, Rama cleansed the curse by freeing the queen from stone. The city celebrated and Rama was invited to string Shiva's bow – with the prize princess Sita's hand in marriage. Shiva's bow could not be lifted by any man, let alone strung, but Rama broke the bow in half. He and Sita wed immediately.

Returning home, Rama was to be crown prince, but the jealousy of queen Kaikeyi forced Rama into exile, where he's remained these past fourteen years.

Yet Rama was recently seen on the field of battle. Word is, Ravana stole Rama's wife, and Rama left exile to embrace his destiny. He must defeat Ravana, free his wife, and set mankind on a path for peace, else darkness and evil will conquer all.

Abilities

PassiveAstral Quiver
Rama Astral Quiver.png
Rama's Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.


1st AbilityAstral Strike
Rama Astral Strike.png
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is now reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.
Slow %: 10%
Time Slowed: 1s
Cooldown: 10 seconds
Cost: 25 mana + 1 arrow per shot
Bonus Damage: 10/20/30/40/50


2nd AbilityPick Me Up
Rama Pick Me Up.png
Passive: Any time an enemy is hit by an Astral Arrow there is a % chance that an Astral Arrow pickup will appear on the ground (Only procs on the first enemy hit by Astral Strike). The pickup adds one Arrow to Rama's Astral Arrow count. Active: Rama gains increased attack speed.
Drop chance for Arrow Pickup: 10/20/30/40/50%
Attack Speed Increase: 30/35/40/45/50% for 5s.
Cooldown: 15/14/13/12/11 seconds
Cost: 80/85/90/95/100 mana


3rd AbilityRolling Assault
Rama Rolling Assault.png
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
Cripple Duration: 1/1.25/1.5/1.75/2s
Bonus Damage: 20/40/60/80/100
Cooldown: 12/11/10/9/8 seconds
Cost: 70/75/80/85/90 mana


UltimateAstral Barrage
Rama Astral Barrage.png
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15.
Cooldown: 90 seconds
Damage: 200/300/400/500/600 (+ 60% of your Physical Power)
Radius: 30/20/15
Cost: 100/110/120/130/140 mana

Additional Information about the Skill:

  • Rama will be untargetable for the duration.
  • This ability will end as soon as the 3 arrows have been used, or after 5s have passed, whatever comes first.
  • This ability can deal up to 450/675/900/1125/1350 (+ 135% of your Physical Power) damage to one target.